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That sense of mirth is a quality that Chvátil flirts with in his other designs, but it’s often insufficient. There’s simply a perfect level of investment achieved where players care about their Frankenstein spacecraft without suffering from an attachment that could turn sour.
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It’s light yet engaging, with a whimsical real-time component that’s full of subtle strategic decisions.
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If it was a film, it’d be Ghostbusters, The Muppet Movie, or Big. They simply add a dimension to play that feels fresh and well-integrated.
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I don’t plan on hanging on to this new 2021 edition because I’m pleased with my existing Trucker material, including expansion content, but I am absolutely looking for a way to port these titles into the old game. No way you’re letting him scoot off with that bounty. He also is hamstrung, as now he can’t place two cargo containers adjacent to each other in his new ship design. So you switch it up, now building a ship focused on an obscene amount of cargo. You can’t let Ben hang on to that title in the third race because he gets a crazy 12 credits. The cascading bonus money for maintaining a title pushes players into conflict. They actually grow in power once you’ve defended them, offering higher monetary reward but also enacting a penalty. In addition to earning bonus cash for acquiring titles, you get to hang on to them and defend them if playing the full three run game. These randomized goals influence your building strategy and push you down different strategic paths. They function as a miniature expansion in their own right, enhancing the game in a noticeable way. I was surprised by how much I enjoyed these. These function as titles you can earn with goals such as possessing the most crew cabins with an outside view to space, or including the most battery powered components in your build. But it was an appreciated gain that offered an incentive to build with precision and an engineer’s eye. Of course, this is after you’ve braved the horrors of the cosmos and been ravaged by interstellar nightmares. You see, previously you’d receive bonus cash – Galaxy Trucker’s victory points – for arriving to your destination with the cleanest, most well-constructed ship. Titles replace the old “best looking ship” reward. The content is exactly the same save for one element: titles. Those who own the previous edition will have a hard time justifying it. Compared to the price of trendy new releases, the amount of cardboard, plastic, and sheer game you get here is ridiculous.īut it’s really only an asset for newcomers. The plastic crew and batteries are still cute and it still feels like the game I’m infatuated with. This is still a quality product with merely a smaller box and slightly smaller component tiles. It offers the full three race option so nothing is lost. Cutting the price point and typical playtime are both enhancements. I do very much approve of this new edition. The real-time aspect of slapping together a ship is the soul of Galaxy Trucker, but for a child it can be demanding and function more as a punch to the eye than a warm high-five. It’s also stressful without the proper framing. You should be laughing at your own misfortune just as heartily as you do other’s. You must embrace the lighter cartoon facade and treat your piece of tangled burning steel with irreverence. Overall though it’s an enjoyable mode of play that you can easily port back to the old edition.īut this doesn’t make it a family game. You do lose the progression of increasing ship sizes and the ability for dramatic comebacks. It’s still Galaxy Trucker and you still get a feel for the game, albeit with the arc shortened. The single race format is actually not too bad. This cuts the playtime down to less than 30 minutes. It also pulls a clever trick of presenting a default format of a single race, as opposed to the traditional three race circuit. It does tick some boxes, such as coming in at an absurdly low price of $30 MSRP.
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The box as well as advertisement copy surrounding this release refers to the new edition as a “family game”.
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However, publisher Czech Games Edition disagrees. I wouldn’t play it with my eight-year-old, but you could certainly present it to a group of hobbyists favoring the lighter end of the spectrum. If that doesn’t sound appealing then you don’t have a pulse. It’s like racing Le Mans with a beater, through space, while pirates and asteroids try to carve you up. Then you sit back, flip some cards, and fly them. You do this by laying tiles, quickly connecting pipe and ceramic in order to forge this crippled looking thing fit for a junkyard. This game has players racing to construct jalopy ships crafted of slapped together industrial components. Sure, the production of a new 2021 edition may be the primary agent of my action, but it’s more of an excuse to share enthusiasm. I’m talking about Galaxy Trucker because it’s still relevant.
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